Day 5. 1980's HBO Logo
OmniVerse is so much fun to goof around in, particularly with the path-traced volumetric fog. I’m a huge fan of just tying out simple shapes and setups, to just see how the fog affects a scene.
This is just a bunch of solid glass cylinders with a large purple area light on the left, and several smaller area lights on the right. It has a fog volume that tapers off as it gets towards camera.
This reminded me of the early 1980’s HBO Logo, where the dots of color in the logo made cylindrical beams out of the film image. I loved learning that the original HBO Logos were done practically, with no digital effects at all.
OmniVerse’s RTX renderer uses the OptiX denoiser, and when the input to the denoiser is particularly noisy and unstructured, the system hallucinates these weird and wonderful patterns. They’re almost impossible to control or get when you want them, they’re like wonderful ghosts.
Rendered in Real Time in NVidia OmniVerse.