Day 12. Blast Shell
OmniVerse has a plugin extension in it called “Blast” which breaks objects apart using Voronoi cells. The resulting fracture pieces tend to have very regular, convex-hull shapes, and in this particular implementation, they are also very evenly sized.
This tool is not deterministic - every time you run it, it produces a different result. I found that I really loved this - as the physics are in real time (or nearly so), it lends an emphemeral quality to every project.
I was trying to evoke the original Alien movie posters, with the cracked egg.