Day 13. Falling Ribbons
OmniVerse has real-time cloth simulation in it. After waiting about an hour for Blender to produce a jittery, unstable simulation, it was incredibly fun to make these.
As with other simluations in OmniVerse, the result is nondeterministic, different every time you re-run. It was meditative to replay over and over, watching it change in subtle ways.